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Silvers
SourceMod Plugin Approver
Join Date: Aug 2010
Location: SpaceX
Old 01-25-2020 , 12:10   Re: [L4D2] Throwable Melee Weapons (1.3) [24-Jan-2020]
Reply With Quote #17

Quote:
Originally Posted by moschinovac View Post
Good plugins! Sometime Guitar throw will hit yourself (cause the throw stop instant) and Cant Throw Baseball Bat even set to All. Run 'n Throw will cause some weapon hit yourself too. Ex: Axe and Guitar. And Seem the Throw doesn't dmg Tank..
Oh yeah tank has wrong index, fixing. I've fixed self hitting and removed traceray too.

Quote:
Originally Posted by MasterMind420 View Post
Got a server crash the moment I press ZOOM key...Accelerator points to an incorrect gamedata to be the likely cause. I'm running Sourcemod 1.10 on Linux.
Thanks another copy paste fail. Uploaded the correct signature for Linux.


This is what happens when you write a plugin in 3 hours and release straight away.

Thanks for all the bug reports, I think it should be pretty stable and bug free now...

Code:
1.4 (25-Jan-2020)
    - Fixed incorrect Linux gamedata signature causing crashing.
    - Fixed the "l4d2_throwable_types" cvar using the wrong index.
    - Fixed the Baseball Bat not working.
    - Fixed the Golfclub not playing any sounds.
    - Fixed the Tank not taking damage.
    - Fixed truncating damage values with 4 numbers to 3.
    - Fixed hitting when the melee is not moving or potentially not always hitting.
    - Fixed hitting yourself.
    - Removed TraceRay.
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Last edited by Silvers; 01-25-2020 at 13:36.
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