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[L4D & L4D2] Kick Load Stuckers
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AtomicStryker
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Join Date: Apr 2009
Location: Teutonia!!
09-12-2009 , 08:46 Re: [L4D] Kick Load Stuckers
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Isnt CloseHandle supposed to just return 'false' if it fails? Meh, ill try another thing right away.
EDIT:
Ive altered the Timer Killer to work with a Timer, which at least for me didnt trigger any Handle errors. Do report back about it
Last edited by AtomicStryker; 09-12-2009 at
08:51
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