Quote:
Originally Posted by ferret
Prehooking events doesn't mean damage has occured or not yet. It just means you're getting the event before its SENT to clients. This most likely is still after the damage was dealt. That's always been the case, not just TF2.
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Ah, I wrote my origional plugin for CSS on valves own plugin setup (whoops) and never had to deal with the absence of the damage value. Is there a technical reason metamod can't grab events before the server registers them?