Author
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Message
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Senior Member
Join Date: Oct 2009
Location: Home
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08-24-2010
, 15:59
[TF2] Balls
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#1
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Balls, Balls, Balls! - Makes Beach/Birthday balls where the player is looking - Based on code by linux_lover
Changelog:
0.5- :
- Fixed model scale issues.
0.4- :
- sm_balls_flag & sm_balls_override will now take 0 as a parameter, allowing anyone to spawn them
- Fixed an issue where a user would need both the _flag and the _override to be able to spawn balls
0.3-:
- Added sm_cleanballs, deletes all of the activators balls.
- Added sm_balls_amount, The maximum amount of balls a normal client can spawn. Default: 10
- Added sm_balls_flag, Flag(s) required to spawn balls (obeys the balls per client limit). Default: f
- Added sm_balls_override, Flag(s) required to override the balls per client limit. Default: z
0.2-:
- Added sm_balls_cleanup, removes all spawned balls. - Slay flag.
0.1 -:
Screenshots:
Cvars:
- sm_balls_version - Version
- sm_balls_birthday - 0 = Normal Balls, 1 = Birthday Balls (default: 0)
- sm_balls_minsize - Minimum ball size, 0.0 - 1.0 (default: 1.0)
- sm_balls_random - 0 = Normal Balls, 1 = Randomly coloured balls (default: 0)
- sm_balls_amount - The maximum amount of balls a normal client can spawn. (default: 10)
- sm_balls_flag, Flag(s) required to spawn balls (obeys the balls per client limit). (default: f)
- sm_balls_override - Flag(s) required to override the balls per client limit. (default: z)
Commands:
- sm_ball - Spawns a ball - Flag defined by sm_balls_flag/sm_balls_override
- sm_balls_cleanup, removes all spawned balls. - Slay flag.
- sm_cleanballs, deletes all of the activators balls.
Last edited by Geit; 07-12-2015 at 20:57.
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