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MihailoZ
Member
Join Date: Aug 2013
Old 09-20-2019 , 08:26   Re: Orpheu module and brr_nokill
Reply With Quote #5

Quote:
Originally Posted by HamletEagle View Post
Write orpheu config and post the output. Your signature may be outdated.
Plugin brr_nokill is giving me "bad load" now.

Code:
Orpheu configuration started.

	Parsing mods configuration started.

		Current mod : "cstrike"

		Parsing mod file "dod"
		Parsing mod file "cstrike"
			Found.

	Parsing mods configuration ended.

	Parsing libraries configuration started.

		Parsing file "podbot"
			Added library podbot identified by cvar pb_version
		Parsing file "monstermod"
			Added library monstermod identified by cvar monster_spawn

	Parsing libraries configuration ended.

	Parsing type aliases started.

		Parsing folder "CBaseEntity"
File "CFuncRotating" incorrectly formatted
			Adding alias"CBaseEntity *"
		Parsing folder "CGameRules"
			Adding alias"CGameRules *"
		Parsing folder "charPointer"
			Adding alias"char *"
		Parsing folder "CMBaseMonster"
			Adding alias"CMBaseMonster *"
		Parsing folder "long"
			Adding alias"long"
		Parsing folder "VectorPointer"
			Adding alias"Vector *"


	Parsing type aliases ended.

Orpheu configuration ended.
./hlds_run: line 255:  5334 Segmentation fault      $HL_CMD
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Last edited by MihailoZ; 09-20-2019 at 08:28.
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