Quote:
Originally Posted by KyleS
isn't present on all games; it might just even be CS:GO.
Out of principle I'd say the paradigm should be adjusted so your code can handle callbacks as it's all networked anyways and latency is to be expected. Blocking like this on a single threaded platform is almost certainly bad news and doesn't reflect the normalcy of the era.
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When you look at socket coding in general the paradigm is to give the choice by having both threaded and non-threaded operations. Even Sourcemod does this with the SQL API. To force people to use threaded operations because you beleive there is no legitimacy for non-threaded operations is naive imo.
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