View Single Post
markuswa
New Member
Join Date: Feb 2022
Old 02-17-2022 , 12:13   Re: Accelerator - Crash Reporting That Doesn't Suck
Reply With Quote #384

Hey, accelerator seems to cause a crash loop for me, but only when there are dumps that it wants to upload.

steps to repro:
1. install MM, SM & Accelerator
2. start server, everything works fine
3. do
Code:
killall -s SIGSEGV srcds_linux
to cause a crash
4. server gets stuck in restart loop, even after hard reset etc. - the upload thread is started and then it crashes

Code:
[steam@markus-ThinkPad-arch csgo-ds]$ ~/start_csgo_ds.sh
Enabling debug mode
./srcds_run: line 188: ulimit: core file size: cannot modify limit: Operation not permitted
Server will auto-restart if there is a crash.
LD_LIBRARY_PATH=/opt/gameservers/csgo-ds/bin:/opt/gameservers/csgo-ds:/opt/gameservers/csgo-ds/bin:
#
#Console initialized.
Setting breakpad minidump AppID = 740
#Using breakpad minidump system 740/13816.1424.DC
Using breakpad crash handler
Forcing breakpad minidump interfaces to load
Looking up breakpad interfaces from steamclient
Calling BreakpadMiniDumpSystemInit
...
Failed to load gamerulescvars.txt, game rules cvars might not be reported to management tools.
Server is hibernating
[S_API] SteamAPI_Init(): SteamAPI_IsSteamRunning() did not locate a running instance of Steam.
[S_API] SteamAPI_Init(): Loaded '/home/steam/.steam/sdk32/steamclient.so' OK.
src/common/interfacemap.cpp (844) : Assertion Failed: IPC call to IClientShader::ProcessShaderCache returned failure code 12
src/common/interfacemap.cpp (844) : Assertion Failed: IPC call to IClientShader::ProcessShaderCache returned failure code 12
Setting breakpad minidump AppID = 730
Looking up breakpad interfaces from steamclient
Calling BreakpadMiniDumpSystemInit
SteamInternal_SetMinidumpSteamID:  Caching Steam ID:  76561198012952267 [API loaded yes]
SteamInternal_SetMinidumpSteamID:  Setting Steam ID:  76561198012952267
...
maxplayers set to 64
Setting mapgroup to 'mg_active'
NET_CloseAllSockets
sh: line 1: ifconfig: command not found
---- Host_NewGame ----
Switching filesystem to allow files loaded from disk (sv_pure_allow_loose_file_loads = 1)
Host_NewGame on map de_dust2
Accelerator upload thread started.
...
Stopping 0 worker threads
Starting 1 worker threads
1 threads. 503,426 ticks
exec: couldn't exec gamemode_casual_server.cfg
PrecacheScriptSound 'Survival.VO.Taunt4a' failed, no such sound script entry
PrecacheScriptSound 'Snowball.Bounce' failed, no such sound script entry
CHostage::Precache: missing hostage models for map de_dust2. Adding the default models.
PrecacheScriptSound 'balkan_epic_blank' failed, no such sound script entry
Wrote minidump to: /opt/gameservers/csgo-ds/csgo/addons/sourcemod/data/dumps/7b81fee6-7c94-4007-58c0cf90-5238043f.dmp
./srcds_run: line 318: 942703 Segmentation fault      (core dumped) $HL_CMD
cat: hlds.942671.pid: No such file or directory
email debug.log to [email protected]
Thu 17 Feb 17:03:01 GMT 2022: Server restart in 10 seconds
Thu 17 Feb 17:03:05 GMT 2022: Server Quit

Code:
[steam@markus-ThinkPad-arch csgo-ds]$ cat debug.log
----------------------------------------------
CRASH: Thu 17 Feb 16:33:11 GMT 2022
Start Line: ./srcds_linux -debug -game csgo -console -usercon -authkey X +game_type 0 +game_mode 0 +mapgroup mg_active +map de_dust2
End of Source crash report
----------------------------------------------
----------------------------------------------
CRASH: Thu 17 Feb 16:35:50 GMT 2022
Start Line: ./srcds_linux -debug -game csgo -console -usercon -authkey X +game_type 0 +game_mode 0 +mapgroup mg_active +map de_dust2
End of Source crash report
----------------------------------------------
__________________

Last edited by markuswa; 02-17-2022 at 12:17.
markuswa is offline