Quote:
Originally Posted by Chdata
Okay I tested it. It fires whenever you are equipped with a weapon, so during/before/after?? post_inventoryapplication
and every time you pick up and switch for a new weapon
I don't know how one would differentiate that firing when first equip with your stuff or switching to a new weapon, though.
edit: I used a haphazard way of doing it (wait till round starts).
Returning Plugin_Handled when trying to pick up a primary weapon makes you drop your primary weapon, but not take the new one, leaving you with no weapon in the primary slot. And then you can't pick up any primary weapons because you need to have one to drop in the first place.
|
Did you try settransmit on them, so only people you want to use them can see?
__________________