Server Cvars Unlocker - v1.0.0, last updated : 9 mar 2010
In CS there are some server cvars which are "locked", meaning there are a minimum and a maximum which can not be crossed. This plugin unlocks them by removing the hardcoded limitation. The only limitation after using this plugin is to the value 2147483583. It's the data type (signed long) of the variable where is stored the value, used in some CS functions. It's an high value which should be fairly enough. Basically, the minimum for all the following cvars is 0, and the maximum 2147483583. ( except mp_limitteams set to 31 ) Multiplay cvars : mp_buytime* mp_c4timer* mp_freezetime* mp_limitteams mp_roundtime* mp_startmoney (max money included)** Servers cvars : sv_accelerate sv_friction sv_stopspeed sv_restart sv_restartround * The timer on the HUD can't show above 546 minutes. Higher value and you will see 00:00. ** The money on the HUD can't show above $999999.
Contents : Requirements Command Installation Installation Files Notes Change Log Old Versions
Requirements top CS 1.6, CZ. AMX Mod X 1.8.x or higher. Orpheu 2.3 and higher. Steam server. Command top scu_toggle value Toggle the plugin state by specifying as value 0 or 1 to disable or enable properly the forwards/memory patch. Installation top 1. Firstly, you need Orpheu. You have just to unzip the content of orpheu_base.zip in ./amxmodx/ ; 2. Then unzip the content of the provided archive here in ./amxmodx/ ; 3. Install the plugin*, restart and it's ready. * You need to compile locally the plugin since it uses third party includes from Orpheu. If you don't know how, you can use this webcompiler. Installation Files top If you are interested in having unlimited money only, check this version instead : http://forums.alliedmods.net/showpos...&postcount=232
CS 1.6, CZ. AMX Mod X 1.8.x or higher. Orpheu 2.3 and higher. Steam server.
1. Firstly, you need Orpheu. You have just to unzip the content of orpheu_base.zip in ./amxmodx/ ; 2. Then unzip the content of the provided archive here in ./amxmodx/ ; 3. Install the plugin*, restart and it's ready. * You need to compile locally the plugin since it uses third party includes from Orpheu. If you don't know how, you can use this webcompiler.