killshotreverse_enable 1 // Enable/Disable the plugin from editing damage values. killshotreverse_dmgratio 0.25 // The ratio of damage to apply back to the attacker. killshotreverse_disablealldamage 0 // Disable all damage between all players. killshotreverse_disablefalldamage 0 // Disables fall damage for players. killshotreverse_reversealldamage 1 // Reverses all damage to attacking player. killshotreverse_disableknifedamage 0 // Disabled friendly fire for knife damage. killshotreverse_rounddisabletimer 20.0 // Disable friendly fire for the first x seconds of each round. killshotreverse_blockvictimdamage 1 // Victims wont receive damage from friendly fire killshots killshotreverse_blockkillshotsonly 1 // Allows all friendly fire damage to be reversed
killshotreverse_enable 1 // Enable/Disable the plugin from editing damage values. killshotreverse_dmgratio 0.25 // The ratio of damage to apply back to the attacker. killshotreverse_disablealldamage 1 // Disable all damage between all players. killshotreverse_disablefalldamage 1 // Disables fall damage for players. killshotreverse_reversealldamage 1 // Reverses all damage to attacking player. killshotreverse_disableknifedamage 0 // Disabled friendly fire for knife damage. killshotreverse_rounddisabletimer 0.0 // Disable friendly fire for the first x seconds of each round. killshotreverse_blockvictimdamage 1 // Victims wont receive damage from friendly fire killshots killshotreverse_blockkillshotsonly 1 // Allows all friendly fire damage to be reversed
killshotreverse_enable 1 // Enable/Disable the plugin from editing damage values. killshotreverse_dmgratio 1.0 // The ratio of damage to apply back to the attacker. killshotreverse_disablealldamage 0 // Disable all damage between all players. killshotreverse_disablefalldamage 0 // Disables fall damage for players. killshotreverse_reversealldamage 1 // Reverses all damage to attacking player. killshotreverse_disableknifedamage 0 // Disabled friendly fire for knife damage. killshotreverse_rounddisabletimer 10.0 // Disable friendly fire for the first x seconds of each round. killshotreverse_blockvictimdamage 0 // Victims wont receive damage from friendly fire killshots killshotreverse_blockkillshotsonly 0 // Allows all friendly fire damage to be reversed