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404UserNotFound
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Join Date: Dec 2011
Old 11-05-2014 , 22:13   Re: [TF2] Armchair Generals
Reply With Quote #6

Quote:
Originally Posted by nergal View Post
How was the commander class going to work? would he have a wider field of view? Weapons?

EDIT: looking at the Commander from TF2 Wiki, this plugin functions extremely similar with the only difference being that Commanders could drop supplies and call in air support

From the Wiki itself - https://wiki.teamfortress.com/wiki/Commander



place buildings, etc etc.

The only reason I didn't do that is because I didn't want to mess with the current balance situation of the game BUT I will do this if you guys really want
I'd add in the ability to place health/ammo packs, but set up an enable/disable convar for that particular feature. Same with buildings (maybe just a level 1 sentry gun with additional convars to enable/disable level 2 and level 3 sentries separately)

I'd love to see actual "parachute drops" for the health/ammo packs if at all possible. Maybe some way of parenting the BASE Jumper model to the pack model and somehow triggering the "open" animation whilst having the pack slowly fall to the ground and only become obtainable once on the ground.

Not sure if the parachute thing would be possible though.

Last edited by 404UserNotFound; 11-05-2014 at 22:15.
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