Hey,
Thanks a lot for all your help man!
I put the .smx file in cstrike/addons/sourcemod/plugins and the cfg file was generated.
I put in these settings (to test):
Code:
// This file was auto-generated by SourceMod (v1.4.0)
// ConVars for plugin "UnlimitedHE.smx"
// Number of seconds to wait after HE detonation to give player a new hegrenade
// -
// Default: "15"
// Minimum: "0.100000"
// Maximum: "300.000000"
sm_unlimitedhe_delay "1"
// 1=enabled, 0=disabled
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_unlimitedhe_enabled "1"
// The version of 'Unlimited HE'
// -
// Default: "1.0.0"
sm_unlimitedhe_version "1.0.0"
// The version of SourceMod that 'Unlimited HE' was compiled with.
// -
// Default: "1.4.1-dev"
sm_unlimitedhe_version_build "1.4.1-dev"
My admin_overrides.cfg looks like this:
Code:
Overrides
{
/**
* By default, commands are registered with three pieces of information:
* 1)Command Name (for example, "csdm_enable")
* 2)Command Group Name (for example, "CSDM")
* 3)Command Level (for example, "changemap")
*
* You can override the default flags assigned to individual commands or command groups in this way.
* To override a group, use the "@" character before the name. Example:
* Examples:
* "@CSDM" "b" // Override the CSDM group to 'b' flag
* "csdm_enable" "bgi" // Override the csdm_enable command to 'bgi' flags
*
* Note that for overrides, order is important. In the above example, csdm_enable overwrites
* any setting that csdm_enable previously had.
*
* You can make a command completely public by using an empty flag string.
*/
}
"give_unlimitedhe_allow" ""
Right now, the mod seems to be running...but i am not getting a new grenade automatically.
Am i doing something wrong?