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Da_maniaC
Junior Member
Join Date: Jul 2011
Old 11-13-2011 , 18:35   Re: [REQ] HEGrenade Give with optional rate/delay?
Reply With Quote #7

Hey,

Thanks a lot for all your help man!

I put the .smx file in cstrike/addons/sourcemod/plugins and the cfg file was generated.
I put in these settings (to test):
Code:
// This file was auto-generated by SourceMod (v1.4.0)
// ConVars for plugin "UnlimitedHE.smx"


// Number of seconds to wait after HE detonation to give player a new hegrenade
// -
// Default: "15"
// Minimum: "0.100000"
// Maximum: "300.000000"
sm_unlimitedhe_delay "1"

// 1=enabled, 0=disabled
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_unlimitedhe_enabled "1"

// The version of 'Unlimited HE'
// -
// Default: "1.0.0"
sm_unlimitedhe_version "1.0.0"

// The version of SourceMod that 'Unlimited HE' was compiled with.
// -
// Default: "1.4.1-dev"
sm_unlimitedhe_version_build "1.4.1-dev"
My admin_overrides.cfg looks like this:
Code:
Overrides
{
	/**
	 * By default, commands are registered with three pieces of information:
	 * 1)Command Name 		(for example, "csdm_enable")
	 * 2)Command Group Name	(for example, "CSDM")
	 * 3)Command Level		(for example, "changemap")
	 *
	 * You can override the default flags assigned to individual commands or command groups in this way.
	 * To override a group, use the "@" character before the name.  Example:
	 * Examples:
	 *		"@CSDM"			"b"				// Override the CSDM group to 'b' flag
	 * 		"csdm_enable"	"bgi"			// Override the csdm_enable command to 'bgi' flags
	 *
	 * Note that for overrides, order is important.  In the above example, csdm_enable overwrites
	 * any setting that csdm_enable previously had.
	 *
	 * You can make a command completely public by using an empty flag string.
	 */
}

"give_unlimitedhe_allow" ""
Right now, the mod seems to be running...but i am not getting a new grenade automatically.



Am i doing something wrong?

Last edited by Da_maniaC; 11-13-2011 at 18:37.
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