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[L4D] Rotoblin2 Fix for "Teams are tied"
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finishlast
Senior Member
Join Date: Nov 2018
Location: In Reno with the vitamin D.
08-26-2019 , 13:36 Re: [L4D] Rotoblin2 Fix for "Teams are tied"
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OK, sorry for bumping this but I have some more Info from the logs.
When the "Teams are tied" appears I have the following in the logs.
L 08/26/2019 - 18:42:23: World triggered "L4D_Scenario_Restart" (Infected "0") (Survivor "0")
L 08/26/2019 - 18:42:23: Team "Infected" scored "0" with "3" players
L 08/26/2019 - 18:42:23: Team "Survivor" scored "0" with "4" players
L 08/26/2019 - 18:42:23: World triggered "Round_End"
Is it possible to surpress this event, when the game is still ongoing?
The Round_End isn't actually happening only the "loading screen" for next map and the message is displayed for 5 seconds.
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