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DreamStalker
Junior Member
Join Date: Jun 2015
Old 06-24-2015 , 01:29   Re: ReHLDS, Reverse-engineered HLDS
Reply With Quote #23

Quote:
Originally Posted by zoey View Post
Hmmm , no chance to getting orphue works with it also ? many mods and plugins depend on it..
are you trying to make it work ? or no way.
You have to create signature files specific for rehlds binaries to get Orpheu working. Signatures for original engine don't work for rehlds because rehlds is built with more modern compilers.

Quote:
Originally Posted by MetalMessiah View Post
I just can't understand WHY C++ sources need Java for compilation?
Because building process is not just a compilation and linking. In case of rehlds it also includes compiling separate binary for unit testing, running unit tests, preparing environment for integration testing, running integration tests, assembling distribution archive and uploading this archive into artifact repository. I believe it's obvious choice to implement this process on a build automation system rather than on batch/shell scripts

Quote:
Originally Posted by MetalMessiah View Post
P.S. Which compiler do you use under Windows? I don't want to try everything until I will find anything that wont give over999 errors.
msvc2013

Quote:
Originally Posted by MetalMessiah View Post
I have 95% compartible alternative HL1/CS client, but with 100% incompartible network protocol used. It uses some quake variation. If somebody is interested in making a big butthurt, send me a PM.
Are you talking about Xash?

Quote:
Originally Posted by MetalMessiah View Post
I was unable to compile it using VS2010.
DreamStalker, could you convert the project files to VS2010 compartible format?
I'm afraid you can't use msvc2010 because it lacks C++11 support. You may download vs2013 community edition, it's free for non-commercial use.
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