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FlyingMongoose
Veteran Member
Join Date: Mar 2004
Old 09-03-2007 , 23:58   Re: Enforce Team Play
Reply With Quote #2

You should ad healing so long as you're within the radius of a team mate. (x per second) but don't go over the max hp, in fact you may want to store HP value on player_hurt and only heal to the health from after player_hurt.

add a cvar to allow for a slay if the player's health could end up below or equal to 0!
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Last edited by FlyingMongoose; 09-04-2007 at 00:03.
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