weapons_Add(.weaponEntityName = "weapon_mp7", .weaponName = "MP7", .weaponType = weapons_type_Primary, .weaponDefinitionIndex = 33, .weaponReloadTime = 3.5, .weaponPerBulletReload = 0,.weaponClipSize = 30, .weaponOriginalClipSize = 0, .weaponAmmoMax = 120);