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Ejziponken
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Join Date: Apr 2008
Old 08-16-2018 , 06:02   Re: [CS:GO] Deathmatch Goes Advanced (v0.13.8, 23/01/2016)
Reply With Quote #2418

Quote:
Originally Posted by fragnichtnach View Post
This is the code for the mp7...
Code:
weapons_Add(.weaponEntityName = "weapon_mp7",           .weaponName = "MP7",            .weaponType = weapons_type_Primary,  .weaponDefinitionIndex = 33,   .weaponReloadTime = 3.5, .weaponPerBulletReload = 0,.weaponClipSize = 30,   .weaponOriginalClipSize = 0, .weaponAmmoMax = 120);
I am not sure why we need a weaponDefinitionIndex, the weaponReloadTime ,...
So nothing in the code needs change since mp7 is already added?
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