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Possible to suppress run-time errors?
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Geesu
Veteran Member
Join Date: Mar 2004
Location: Cincinnati, OH
12-18-2006 , 17:12 Possible to suppress run-time errors?
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Is it possible to suppress run-time errors?
For example, I hate seeing invalid player everywhere when it just so happens the player disconnected and the code is still running...
Just sucks to have to throw an is_user_connected everywhere...
Is there a better way?
Thanks,
Josh
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