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Joaquel
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Join Date: Sep 2017
Location: vsh_servilive_city_final
Old 11-18-2021 , 16:50   Re: [Subplugin] Cast Projectile (Updated 10.02.2021)
Reply With Quote #6

Quote:
Originally Posted by Tim q View Post
Can i somehow change model of projectile or not?
You can try with ffbat_defaults i guess:


Code:
"name"		"model_projectile_replace"
"slot"		"-3"
"projectile"	""	// 1	Projectile Classname	Classname Strings	
"model"		""	// 2	Projectile Model	Full Filepath Strings	
"plugin_name"	"ffbat_defaults"
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Last edited by Joaquel; 11-18-2021 at 16:51.
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