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Originally Posted by FlaminSarge
Very nice; you might extend it to use LoadFromAddress to load arbitrary addresses, though that's just as dangerous and essentially equivalent if you're using this for entities.
I'm wondering how strange it would be to monitor changes in an entity's data for a set number of bytes at a particular offset using this. Say, I want to watch the 10 bytes after 8440 on CTFPlayer. Probably doable, I'm guessing.
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I mentioned something like this to sarysa, have it compare a specified range and show only diffs as it happens in game. I think it was planned fort he future. I made something simple ages ago that would monitor offset changes for an entity, but it would only watch/set specific bytes, not compare a range for finding new stuff, which is the point of this.
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