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I didn't know you could create beams as entities
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Never heard of env_laser/env_beam/beam entities ?
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Can you explain what a BEAM_HOSE is
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BEAM_HOSE is the same as BEAM_POINTS, except your provide a direction instead of an end point.
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Are you able to use this method to create other types of beam messages?
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No. It's specific. Though you can try to reproduce the same effect.
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I assume using this is equivalent to doing MSG_BROADCAST, is there a way to show only to a single player?
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Like any others entities, if you want to filter, I guess you have to use AddToFullPack.
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