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spidershift
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Join Date: Oct 2014
Old 10-30-2014 , 09:43   Re: Hooking BaseEntity Functions in CSGO
Reply With Quote #15

So after logging iPlayerId and definitionIndex, I saw that it was always logging 0 for the iPlayerId, even for bots.

I also noticed once I put bots on the map that no hit detection is registering when I detour the function. However, tracer animations, bullet decals, and so on are all still displayed (which is what lead me to believe that FX_FireBullets(...) was still being called before I put bots on the map), but now I'm just confused. After all this, I don't really have any kind of an idea what is going on with relation to the original function call.
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