Thread
:
Hooking BaseEntity Functions in CSGO
View Single Post
spidershift
Member
Join Date: Oct 2014
10-30-2014 , 09:43 Re: Hooking BaseEntity Functions in CSGO
#
15
So after logging iPlayerId and definitionIndex, I saw that it was always logging 0 for the iPlayerId, even for bots.
I also noticed once I put bots on the map that no hit detection is registering when I detour the function. However, tracer animations, bullet decals, and so on are all still displayed (which is what lead me to believe that FX_FireBullets(...) was still being called before I put bots on the map), but now I'm just confused. After all this, I don't really have any kind of an idea what is going on with relation to the original function call.
spidershift
View Public Profile
Send a private message to spidershift
Find More Posts by spidershift