Quote:
Originally Posted by hattfield
So, this is useless, cause the idle frames and walking/running frames are different and cannot be same.
Example: if idle frame is 10, walking frame must be the same. It's affect's on gameplay by moving npc slowly.
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i really dont understand what u try to say;btw, when the player is running he has the ref_aim-_shoot(legs idle) hitboxes.
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