Oh... God. It has begun. Is it possible to remove particle attachments to hats? I'd prefer not to give my donors that as an incentive since... I have morals?
PS: For those of you who don't like the inherent particle names and can't tell them apart, I've renamed them in the code snippet here:
Code:
PanelEffect(iClient)
{
new Handle:UnusualMenu = CreateMenu(UnusualMenuAnswer);
SetMenuTitle(UnusualMenu, "Select Unusual Effect");
AddMenuItem(UnusualMenu, "1", "Particle 1 (Red)");
AddMenuItem(UnusualMenu, "2", "Flying Bits");
AddMenuItem(UnusualMenu, "3", "Nemesis Burst (Blue)");
AddMenuItem(UnusualMenu, "4", "Community Sparkle");
AddMenuItem(UnusualMenu, "5", "Holy Glow");
AddMenuItem(UnusualMenu, "6", "Green Confetti");
AddMenuItem(UnusualMenu, "7", "Purple Confetti");
AddMenuItem(UnusualMenu, "8", "Haunted Ghost");
AddMenuItem(UnusualMenu, "9", "Green Energy Plasma");
AddMenuItem(UnusualMenu, "10", "Purple Energy Plasma");
AddMenuItem(UnusualMenu, "11", "Circling TF Logo");
AddMenuItem(UnusualMenu, "12", "Massed Flies");
AddMenuItem(UnusualMenu, "13", "Burning Flame (Red)");
AddMenuItem(UnusualMenu, "14", "Burning Flame (Blue)");
AddMenuItem(UnusualMenu, "15", "Searing Plasma");
AddMenuItem(UnusualMenu, "16", "Vivid Plasma");
AddMenuItem(UnusualMenu, "17", "Sunbeams");
AddMenuItem(UnusualMenu, "18", "Circling Peace Sign");
AddMenuItem(UnusualMenu, "19", "Circling Heart");
AddMenuItem(UnusualMenu, "20", "Stamp Pin");
AddMenuItem(UnusualMenu, "28", "Pipe Smoke");
AddMenuItem(UnusualMenu, "29", "Stormy Storm");
AddMenuItem(UnusualMenu, "30", "Blizzardy Storm");
AddMenuItem(UnusualMenu, "31", "Nuts and Bolts");
AddMenuItem(UnusualMenu, "32", "Orbiting Planets");
AddMenuItem(UnusualMenu, "33", "Orbiting Fire");
AddMenuItem(UnusualMenu, "34", "Bubbling");
AddMenuItem(UnusualMenu, "35", "Smoking");
AddMenuItem(UnusualMenu, "36", "Steaming");
AddMenuItem(UnusualMenu, "37", "Orbiting Flaming Lantern");
AddMenuItem(UnusualMenu, "38", "Cloudy Moon");
AddMenuItem(UnusualMenu, "39", "Cauldron Bubbles");
AddMenuItem(UnusualMenu, "40", "Orbiting Eerie Fire");
AddMenuItem(UnusualMenu, "43", "Knifestorm");
AddMenuItem(UnusualMenu, "44", "Misty Skull");
AddMenuItem(UnusualMenu, "45", "Harvest Moon");
AddMenuItem(UnusualMenu, "46", "It's a Secret to Everybody");
AddMenuItem(UnusualMenu, "47", "Stormy 13th Hour");
SetMenuExitButton(UnusualMenu, true);
DisplayMenu(UnusualMenu, iClient, MENU_TIME_FOREVER);
}
Copy and preplace the codes with this in the .sp file and recompile.