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id5473
Member
Join Date: Mar 2012
Old 11-10-2012 , 21:01   Re: [L4D2] Flare Gun (2.5) [27-May-2012]
Reply With Quote #21

yeah disabled the menu already but was referring to the "ammotype announcement".

I commented out line 893: // CPrintToChat(client, sTemp);
and recompiled it.. did the trick.

thanks for your quick response.

id
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