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[TF2] Casting Spells
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Mitchell
~lick~
Join Date: Mar 2010
10-30-2013 , 12:04 Re: [TF2] Casting Spells
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Quote:
Originally Posted by
friagram
Seems valve twerked the action slot taunt, so, this stuff is a bit messed up.
It's probably just easier to spawn the entity by name that the spellbook uses, its probably a tf_projectile or something... And then shoot it somewhere. That would be more useful that requiring all these other entities, a spellbook. Hud element... And requiring user input.
Im actually looking into that right now!
I have a plugin up now.
https://forums.alliedmods.net/showthread.php?t=228982
Last edited by Mitchell; 10-30-2013 at
12:53
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