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AtomicStryker
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Join Date: Apr 2009
Location: Teutonia!!
Old 09-14-2009 , 08:34   [L4D & L4D2] Stuck Zombie Melee Fix
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Another L4D(2) gameplay fix i don't expect Valve to do, in my lifetime.


Stuck Zombies - ducking, floating, or else not stagger-able; the worst kind of course being those which attack you still - will not escape your close combat wrath anymore. They'll die to your second melee blow.

Now also hits Zombies which dont trigger the entity_shoved event! (AKA the unhittables) All you must do is aim at them as you melee!



CVARS:

l4d_stuckzombiemeleefix_version


CHANGELOG:

1.0.0 - Release
1.0.1 - Added functionality to smash un-hittable Zombies too
1.0.2 - fixed log error in case zombie died during function
1.0.3 - more check code to prevent errors in log
1.0.4 - Sound Hook Callback Array error fix
Attached Files
File Type: sp Get Plugin or Get Source (l4d_stuckzombiemeleefix.sp - 7031 views - 5.8 KB)

Last edited by AtomicStryker; 12-18-2009 at 04:03.
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