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Frus
Senior Member
Join Date: Aug 2009
Old 01-18-2010 , 11:35   Re: [L4D2] Standardized Revamp Structure 1.0 RC1
Reply With Quote #10

Quote:
Originally Posted by biship View Post
Very similar to all these plugins. Nice to see some new features they don't have, but its missing still a lot. Looks promising.

http://code.google.com/p/confogl/
http://code.google.com/p/zero-comp-mod/
http://code.google.com/p/crxcomp/
The number of features does not guage how good a [competitive] plugin is. I can predict that many people will prefer this plugin to those.

That said, this plugin is not nearly finished and done with ;)

Quote:
Originally Posted by iNFiNiTeX View Post
Great plugin. If I want to change some of the cvars do I put them in sourcemod.cfg or is there a cfg filename I can use which the plugin will read?
Just like all cvars it doesn't matter which .cfg you put them in, as long as you execute that .cfg some way. server.cfg is executed automatically by the server.

Last edited by Frus; 01-18-2010 at 11:43.
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