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[TF2] Building Hacks (0.4) - Build in respawn
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pheadxdll
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Join Date: Jun 2008
02-18-2010 , 13:54 Re: [EXTENSION] [TF2] Building Hacks (0.2) - Build in respawn
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Pretty interesting, it seems the detour was changing the function's runtime memory enough so the FindEntityByClassname native's sigscan would fail.
It only affected windows and not linux so I never caught it.
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