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Silvers
SourceMod Plugin Approver
Join Date: Aug 2010
Location: SpaceX
Old 08-22-2019 , 00:40   Re: [ANY] Neon Beams (1.0) [20-Aug-2019]
Reply With Quote #6

Quote:
Originally Posted by PC Gamer View Post
Nice! Is there a way to delete the beam(s) you are looking at? If not, is there a way to delete all active beams?
Thank you both.

Basically no. Because the entity is deleted after creation the beams/particles are permanent until round restart/map change (depending on game).

The delete command (sm_neon_del) will only remove the last entry from the map saved config. Same for presets (sm_neon_delpre) will only remove the last entry from their config.

Either command can be entered several times to delete the last few entries, however the beams themselves will still be visible on the map. Theres nothing I can do about this.

I will add a command to wipe all the saved beams from the current maps config. Presets have their own command (sm_neon_delpre) to delete the last entry or by specifying the preset name to delete the whole file itself.

You can edit presets by using the command sm_neon_preset or sm_neon_preset2 and specifying an existing config name, it will spawn those beams and display the menu letting you add more to that config.
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