Author
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Message
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AlliedModders Donor
Join Date: May 2009
Location: England, UK
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09-28-2009
, 12:13
[TF2] Humiliation Friendly Fire 0.6 (31/12)
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#1
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Humiliation Friendly Fire - "Super Move" (TF2) v0.6
Description:
This plugin enables friendly fire when a team wins. It uses the 'mp_bonusroundtime' cvar to determine how long friendly fire should stay on for, and disables it when the next round starts.
The plugin uses a TF2 exclusive event and cvar and so it won't be compatible with other mods.
I've seen plugins that enable friendly fire at times like the Waiting for Players pre-game time, but I've yet to find one for the end of rounds, which is what this achieves.
Warning: All kills in friendly fire count towards players' points, if you run a server with regulars who care about their points then this plugin isn't recommended for now.
Cvars:
smove_version 0.6 - The version of the plugin.
smove_message 1 - Enables the center text messages when Super Move is used.
smove_enable 1 - Enables the plugin.
smove_print Friendly Fire - [i]This appears as the print name of the plugin in the 'Super Move in action/disengaged' messages (Irrelevant unless smove_message is non-zero.)
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To Do (complete) (low) (med) (high):
- Get sounds working.
- Add optional 'randomized' conditions for winning/losing teams (such as ubers, jarates, role reversal (winning team = losing animations etc))
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Version History:
- 0.2:
- 0.3:
- 0.4:
- Attempted to hide the change of the friendlyfire cvar.
- 0.5:
Additional version of the plugin created, this version blocks scores being sent, but requires the CalcPlayerScore extension by bl4nk.
- 0.6:
- Alternative score blocking method used.
- Added 'smove_print', used to adjust the Super Move message.
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I made this because a certain admin on my server kept doing it manually when the round ended, it sounded like a good idea to me once I found out and so I wrote this to relieve them of the chore, it also proved to be very popular with the regulars! I also wrote this because my server's waiting time is skipped once we get enough players and so the pre-game mayhem plugin isn't of as much use to me as this.
Have fun!
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Last edited by Jindo; 12-31-2009 at 06:07.
Reason: Added public cvar to post header
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