Thread
:
...
View Single Post
Natsheh
Veteran Member
Join Date: Sep 2012
05-10-2022 , 01:06 Re: View Angle
#
3
Thats not how you do it.
Here its so simple, by getting the player view sight angles then assigning it to the entity angles
new Float:fvAngles[3];
pev(id, pev_v_angle, fvAngles);
set_pev(ent, pev_angles, fvAngles);
__________________
@Jailbreak Main Mod v2.7.0
100%
@User Tag Prefix
100%
done !
@Mystery Box
100%
done !
@VIP System
100%
done !
Natsheh
View Public Profile
Send a private message to Natsheh
Find More Posts by Natsheh