FortWarsGO v1.06
Description:
This plugin is a remake of matheus' FortWarsTF2 plugin for CSGO (
https://forums.alliedmods.net/showthread.php?p=1340412)
As the game starts, you are able to build whatever you want with props. After setup/build state is over, the barrier in the middle of the map will break and capture the flag mode is enabled.
Deathmatch mode is enabled.
ConVars:
Quote:
- fortwarsgo_enable - 1- Enable/Disable the plugin
- fortwarsgo_flag_return_time - 30 - The amount of time in seconds it takes until the flag returns to its spawn if its left somewhere
- fortwarsgo_setup_time - 3 - The amount of time in minutes each team got to build
- fortwarsgo_match_time - 7 - The amount of time in minutes one round lasts
- fortwarsgo_respawn_time - 10 - The amount of time in seconds until player respawns
- fortwarsgo_amount_of_score_to_win - 5 - The amount of score needed to win the round
- fortwarsgo_money_per_team - 30000 - The amount of money that should be split to all players per team
- fortwarsgo_max_props_per_team - 700 - The amount of props the team can have
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Commands:
Quote:
Admin Commands:- sm_reloadprops - Reloads the prop config (If you wanna edit it mid game)
Regular Commands:- sm_fw - Opens up the main FortWars menu
- sm_build - Opens up the main FortWars menu
- sm_props - Opens up the props menu
- sm_remove - Removes the prop you look at (If its yours)
- sm_guns - Opens up guns menu
- sm_stuck - Respawns the player (Only works in setup/build mode)
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Prop Config Example:
PHP Code:
"Props"
{
"Box"
{
"model" "models/props/cs_assault/dryer_box.mdl"
"price" "20"
"health" "200"
}
}
Installation:
To mappers:
I will be including the .vmf of the map I made, just incase you have problems
PHP Code:
//These entities with names are REQUIRED for your fortwars map
- func_breakable ("fortwarsgo_barrier"); // More than one of these entities may exist, aslong as they have the same name
- info_target ("fortwarsgo_ct_flag_spawn");
- info_target ("fortwarsgo_t_flag_spawn");
- trigger_multiple ("fortwarsgo_ct_capture_zone"); // More than one of these entities may exist, aslong as they have the same name
- trigger_multiple ("fortwarsgo_t_capture_zone"); // (More than one of these entities may exist, aslong as they have the same name
- trigger_multiple ("fortwarsgo_t_build_zone"); // (Should cover every part of the map Ts should be able to build at) More than one of these entities may exist, aslong as they have the same name
- trigger_multiple ("fortwarsgo_ct_build_zone"); // (Should cover every part of the map CTs should be able to build at) More than one of these entities may exist, aslong as they have the same name
Preview:
Extra:
I have not really balanced the money and props per team.
Changelog:
Credits
DOWNLOAD
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