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Rachnus
Senior Member
Join Date: Jun 2016
Location: Funland
Old 08-23-2017 , 07:31   [CS:GO] FortWarsGO (v1.06 8/26/2017)
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FortWarsGO v1.06

Description:
This plugin is a remake of matheus' FortWarsTF2 plugin for CSGO (https://forums.alliedmods.net/showthread.php?p=1340412)

As the game starts, you are able to build whatever you want with props. After setup/build state is over, the barrier in the middle of the map will break and capture the flag mode is enabled.

Deathmatch mode is enabled.

ConVars:
Quote:
  • fortwarsgo_enable - 1- Enable/Disable the plugin
  • fortwarsgo_flag_return_time - 30 - The amount of time in seconds it takes until the flag returns to its spawn if its left somewhere
  • fortwarsgo_setup_time - 3 - The amount of time in minutes each team got to build
  • fortwarsgo_match_time - 7 - The amount of time in minutes one round lasts
  • fortwarsgo_respawn_time - 10 - The amount of time in seconds until player respawns
  • fortwarsgo_amount_of_score_to_win - 5 - The amount of score needed to win the round
  • fortwarsgo_money_per_team - 30000 - The amount of money that should be split to all players per team
  • fortwarsgo_max_props_per_team - 700 - The amount of props the team can have
Commands:
Quote:
Admin Commands:
  • sm_reloadprops - Reloads the prop config (If you wanna edit it mid game)

Regular Commands:
  • sm_fw - Opens up the main FortWars menu
  • sm_build - Opens up the main FortWars menu
  • sm_props - Opens up the props menu
  • sm_remove - Removes the prop you look at (If its yours)
  • sm_guns - Opens up guns menu
  • sm_stuck - Respawns the player (Only works in setup/build mode)
Prop Config Example:
PHP Code:
"Props"
{
    
"Box"
    
{
        
"model"    "models/props/cs_assault/dryer_box.mdl"
        "price" "20"
        "health"    "200"
    
}

Installation:
Spoiler


To mappers:
I will be including the .vmf of the map I made, just incase you have problems
PHP Code:
//These entities with names are REQUIRED for your fortwars map

func_breakable ("fortwarsgo_barrier"); // More than one of these entities may exist, aslong as they have the same name
info_target ("fortwarsgo_ct_flag_spawn"); 
info_target ("fortwarsgo_t_flag_spawn");
trigger_multiple ("fortwarsgo_ct_capture_zone"); // More than one of these entities may exist, aslong as they have the same name
trigger_multiple ("fortwarsgo_t_capture_zone"); // (More than one of these entities may exist, aslong as they have the same name
trigger_multiple ("fortwarsgo_t_build_zone"); // (Should cover every part of the map Ts should be able to build at) More than one of these entities may exist, aslong as they have the same name
trigger_multiple ("fortwarsgo_ct_build_zone"); // (Should cover every part of the map CTs should be able to build at) More than one of these entities may exist, aslong as they have the same name 
Preview:


Extra:
I have not really balanced the money and props per team.


Changelog:
Spoiler


Credits
DOWNLOAD
__________________
Github: https://github.com/jimppan
Steam: http://steamcommunity.com/id/jimppan
_____________________________________________ _________
Taking private requests

Last edited by Rachnus; 02-21-2024 at 13:56.
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