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000
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Join Date: Jul 2022
Old 08-23-2022 , 15:55   Re: [L4D2] env_spritetrail
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Quote:
Originally Posted by Marttt View Post
Nice work, it's indeed working (L4D2), the only downside is that seems that the func_rotation is following the player angles, don't know if this is intended nor is possible to make it in a fixed pos.
Hi,

I think it is because env_spritetrail is set parent with func_rotating and func_rotating is set parent with client.

env_spritetrail's lifetime may causing it.

I have tested it with a 0.1 sec timer and used TeleportEntity to client instead of SetParent. It just fixed the issue with when client looks up/down that the entities will do the same.

I really don't know, and I am far from being an expert.

Do you have any ideas?

Last edited by 000; 08-23-2022 at 16:00.
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