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oqyh
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Join Date: May 2019
Location: United Arab Emirates
Old 08-16-2022 , 09:48   Re: [CSGO] Workshop Collection Cycling
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Quote:
Originally Posted by AuricYoutube View Post
The steam workshop has trouble with updating multiple collections at once if the total map count is over 100 or 150 (about that much, it changes from time to time), it would return a HTTP 400 Error.

I was wondering if there was a solution possible through sourcemod to cycle through collection ids one by one, moving to the next once it sees that it has finished updating from a collection? I was thinking maybe it could read the debug logs from the sv_debug_ugc_downloads 1 cvar?

The server reads the collection id from subscribed_collection_ids.txt and maybe this solution would have like a workshop_ids_all.txt with all the collection ids and it would loop through them putting one collection id in subscribed_collection_ids.txt at a time switching to the next when it sees it is done (not sure how this will be done).

The command to manually update from the file is ds_get_newest_subscribed_files

For example this is what I am trying to update:


Help is appreciated.

https://developer.valvesoftware.com/...rver_Operators


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