Quote:
Originally Posted by FAQU
Make sure you DON'T return Plugin_Handled.
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Yes, it finally worked, just forgot to edit post
PHP Code:
public Action Event_PlayerTeam(Event event, const char[] name, bool dontBroadcast) {
if (dontBroadcast || event.GetBool("disconnect")) return Plugin_Continue;
event.SetBool("silent", true);
return Plugin_Changed;
}