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[TF2] Building Overhaul
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nosoop
Veteran Member
Join Date: Aug 2014
07-06-2021 , 23:29 Re: [TF2] Building Overhaul
#
4
Regarding
CTFPlayer::m_aObjects
, it still contains every building past the sixth; you should be able to sort the entities in place with the 6 you want networked at the front.
I just casually skimmed the code so I'm not sure if that was addressed, but overall this is definitely neat.
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