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ld4/2 weapon coordinates
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Dragokas
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Join Date: Nov 2017
Location: Ukraine on fire
12-16-2019 , 02:33 Re: ld4/2 weapon coordinates
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Perhaps, the same as with our Can Ignite plugin, raise bool flag when you use !drop (via AddCommandListener or drop plugin's global forward), and wait for new entity in OnEntityCreated() with the appropriate class name on SDKHook_SpawnPost.
Aftet that, use m_vecOrigin prop.
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Last edited by Dragokas; 12-16-2019 at
02:33
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