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wizzrobe
Junior Member
Join Date: Oct 2011
Old 02-28-2012 , 16:52   Re: TF2 Fast Respawn 1.2 (Updated 08/19/09)
Reply With Quote #156

Quote:
Originally Posted by Powerlord View Post
Another user pointed out that setting mp_respawnwavetime 10 automatically sets the respawntimes tag without actually changing the respawn times (mp_respawnwavetime 10.0 is the default)
Heh, yeah that was me. It was the only way I could get my server to kick up the respawntimes sv_tag and "maybe" be complying with valve's policy. Which is really confusing to me sometimes. I just want to run with 1/2 respawn times so my regulars and I can be happy.

BTW, Powerlord, your recommendation to use Immunity Reserve Slots with the CBaseServer detours extension saved my arse a couple of months ago. Recognized your avatar; big thanks for that.
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