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CrazY.
Veteran Member
Join Date: May 2015
Location: SP, Brazil
Old 10-31-2017 , 15:32   Re: [ H3LP ] Knife ?
Reply With Quote #4

Good, what I tried to do was:

Code:
public task_primary_attack(data[]) {     new attacker = data[0], inflictor = data[1]     new Float:angles[3], Float:start[3], Float:end[3], Float:dir[3], Float:fakeend[3]     new Float:flFraction, pHit     new tr = create_tr2()     get_entvar(attacker, var_angles, angles)     angle_vector(angles, ANGLEVECTOR_FORWARD, dir)     xs_vec_mul_scalar(dir, 80.0, fakeend)     get_entvar(attacker, var_origin, start)     get_entvar(attacker, var_view_ofs, end)     xs_vec_add(end, start, start)     xs_vec_add(start, fakeend, end)     engfunc(EngFunc_TraceLine, start, end, DONT_IGNORE_MONSTERS, attacker, tr)     get_tr2(tr, TR_flFraction, flFraction)     if (flFraction >= 1.0)     {         emit_sound(attacker, CHAN_WEAPON, sound_combistick_slash[random_num(0, sizeof sound_combistick_slash - 1)], VOL_NORM, ATTN_NORM, 0, PITCH_LOW)     }     else     {         pHit = get_tr2(tr, TR_pHit)         if (pHit == -1)         {             pHit = 0             set_tr2(tr, TR_pHit, pHit)         }         rg_multidmg_clear()         ExecuteHamB(Ham_TraceAttack, pHit, attacker, 35.0, dir, tr, DMG_NEVERGIB | DMG_BULLET)         rg_multidmg_apply(inflictor, attacker)         if (pHit && is_user_alive(pHit))             emit_sound(attacker, CHAN_WEAPON, sound_combistick_hit[random_num(0, sizeof sound_combistick_hit - 1)], VOL_NORM, ATTN_NORM, 0, PITCH_NORM)         else             emit_sound(attacker, CHAN_WEAPON, sound_combistick_hit_wall, VOL_NORM, ATTN_NORM, 0, PITCH_NORM)     }     free_tr2(tr) }

However, my code is with the following problems:

- when I attack the player, no matter what part of the body, it is always inflicted damage to the head rather than the affected area.

- when I attack a box (in the Cs_assault, a blue box, for example) or the floor, the sound "hit_wall" is not emitted, instead, the "slash" is being emitted.

- in some entities, the damage is only inflicted if I really pull it over, and if I'm crouching at the same time.

Were these the problems I could identify, any idea?
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