View Single Post
danmon
Member
Join Date: Oct 2010
Old 11-29-2010 , 16:55   Re: [TF2] Equipment manager 1.1.8 (05/22/10)
Reply With Quote #1543

ok now i got another problem... it works full on my local server but when i try to load it on to my server..my hats are errors and this is my whitelist.cfg:
Quote:
whitelist
{
// Note: Items are evaluated in order...
//
// "add" "save/..." // does a recursive *.*
// "add" "screenshot/*.*" // does a non-recursive *.*
// "remove" "save/..."
// "remove" "maps/*.*"
// "add" "e3_town_02.dem" // adds a single file
// "remove" "maps\d1_town_05.bsp" // removes a single file...

// Individual files to pass through...
"add" "unusedcontent.cfg"
"add" "whitelist.cfg"
"add" "buildreslists.bat"
"remove" "cfg/config.cfg"

"add" "maps/stats_overview/..."

// Additional files/directories to allow
"add" "materials/console/..."
"add" "materials/vgui/..."
"add" "materials/sprites/..."
"add" "materials/hud/..."
"add" "materials/debug/..."
"add" "materials/shadertest/..."
"add" "materials/engine/..."
"add" "materials/dev/..."
"add" "materials/voice/..."

"add" "sound/combined/..."
"add" "sound/UI/..."
"add" "sound/common/bugreporter_*"

"add" "*.vbsp" // ????
"add" "*.rad" // ????


"add" "*.dem"
"remove" "e3*.dem"
"add" "*.vdm"

"add" "*.xls"
"add" "*.csv"
"add" "*.vsw"
"add" "*.log"
"add" "*.bat"

"add" "models/*.ani"

"add" "maps/cp_*.bsp"
"add" "maps/ctf_*.bsp"
"add" "maps/tc_*.bsp"
"add" "maps/cloak.bsp"

"add" "maps/*.vmf"
"add" "maps/auto_compile/*.vmf"
"add" "maps/soundcache/*.cache"

"add" "maps/graphs/*.ain"

"add" "reslists/..."
"remove" "reslists_temp/..."

"add" "*.txt"
"add" "*.bat"

"add" "bin\*.dll"

"add" "*.cache" // Keep all cache files for now...

"add" "sound/ui/..." // vgui ui sounds
"add" "materials/models/items/..."
"add" "models/custom/items/..."
}


and this is my pure_server_whitelist.txt


Quote:
whitelist
{
//
// 3 modifiers are allowed on file specifications:
//
// from_steam - only check the Steam cache for the file (ignore anything on disk)
// allow_from_disk - allow the file to come from disk
// check_crc - used with allow_from_disk - server does CRC checks on the client's file to make sure it matches
//
// The default modifier on all files is allow_from_disk. Thus, all files can come from disk and don't need CRC checks unless
// allow_from_disk can be set at the same time as check_crc. Use the + character in between them to signify this: allow_from_disk+check_crc.


//
// Three types of file specifications:
//
// 1. directory\*.* - refers to all files under the directory
// 2. directory\... - refers to all files under the directory and all directories under that (recursively)
// 3. directory\filename - refers to a single file


//
// By default, when in pure server mode, most content file types are only allowed to come from Steam.
//
materials\... from_steam
models\... from_steam
sound\... from_steam


//
// Allow custom player models. Don't do CRC checks on them because the clients may all
// have different custom models and the server won't have them all.
//
models\player\... allow_from_disk
materials\models\player\... allow_from_disk

//
// Allow custom spray decals.
//
materials\temp\... allow_from_disk
materials\vgui\logos\... allow_from_disk
materials\vgui\logos\ui\... allow_from_disk


//
// (Uncomment and edit these for mods).
// Allow mod resources to come from disk.
//
// materials\mymod\... allow_from_disk+check_crc
// models\mymod\... allow_from_disk+check_crc
// sound\mymod\... allow_from_disk+check_crc

models\custom\items\... allow_from_disk
materials\models\items\... allow_from_disk
}

and i have sv_pure set to 1.
danmon is offline