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: [FF2]
[Abilities] Dynamic Defaults v1.3.2 (many new adds!)
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Chdata
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Join Date: Aug 2012
Location: Computer Chair, Illinois
02-25-2015 , 09:09 Re: [Abilities] Dynamic Defaults + GLIDE v1.0.0 (a better mousetrap)
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No, I also disagree with setting eye angles. But iirc you can set the player's movetype to other things too ... might help with your problems with gravity.
Also I don't see how setting a client variable and handling disconnect logic is hard. Just check IsClientInGame?
Imo chargine targe is just fine. The only problem with it is that you can't easily do that (afaik) without keeping the demo scream / particle trail.
Editing buttons with onplayerruncmd is worse than setting client variables.
Though now that I think of it, setting their view entity should be just fine, if you set the player's angRotation too. The player dashing won't be able to see any jitteriness in their player model when their view is locked by another entity. Unless they're in thirdperson, I guess.
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Last edited by Chdata; 02-25-2015 at
09:12
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