Quote:
Originally Posted by Bara
Oh right, you're right. I've updated it.
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Except now it assumes the sound is playing on channel 1 (which is )
Besides, I've wrote a version after I saw your first version.
Having said that, there is one problem with it... you should only use StopSoundAny on sounds you've emitted with EmitSoundAny as sounds emitted by the game engine won't necessarily start with * as they're not subject to the CS:GO Quirks restrictions.