Thread
:
EmitSoundAny - Cross-game sound emitting (aka CS:GO compatible) (1.0.2, 2014-03-19)
View Single Post
Jargon
SourceMod Donor
Join Date: Jun 2012
Location: Sydney, Australia
03-25-2014 , 17:43 Re: EmitSoundAny - Cross-game sound emitting (aka CS:GO compatible) (1.0.2, 2014-03-1
#
12
Actually after testing with the original plugin, it seems like it's only some audio files. Checking them with mediainfo shows they're all encoded identically (all mp3's, same bitrate, same sampling rate) yet play at vastly different volumes.
I'll try to replicate with the normal volume sounds using this include and compare like for like. Do you know why some sounds would be quiet though?
Edit: Sorry it's hard to tell as the plugin picks sounds at random to play at the end, but it seems there's a mixed success rate with either method. Is there a file size limit to fake precaching a sound? That's the only discriminating factor between any of my audio files. What plays consistently works, and what doesn't play consistently doesn't.
All sounds can be played in WinAMP, WMP, iTunes and VLC so there's nothing iffy about the files.
Last edited by Jargon; 03-25-2014 at
17:56
.
Jargon
View Public Profile
Send a private message to Jargon
Visit Jargon's homepage!
Find More Posts by Jargon