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Powerlord
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Join Date: Jun 2008
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Old 02-11-2014 , 13:58   Re: Precache sounds when: OverrideSoundFootsteps is used.
Reply With Quote #3

How would you expect TF2Items to do this anyway? Last I checked, the override value alone doesn't tell you which sounds will be used instead.

But yes, Valve only processes scripts/game_sounds_mvm.txt, scripts/game_sounds_vo_mvm.txt, scripts/game_sounds_vo_mvm_handmade.txt, and scripts/game_sounds_vo_mvm_mighty.txt if the game mode is MvM. This is to avoid overflowing the Sounds precache table, which was causing crashes in any mods that precached more than a few sounds after MvM was introduced, such as Freak Fortress 2.

You might be able to write an extension to process those files.
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Last edited by Powerlord; 02-11-2014 at 13:59.
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