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Saxywolf
Junior Member
Join Date: Feb 2008
Old 02-29-2008 , 09:56   Re: Debugging freezestatus
Reply With Quote #6

Thanks again pRED*, but before I file a bug report:
1) rcon sourcemod_version ... 1.0.0.1815
2) Maybe it was done by request special for Sourceforts, by why does sdktools.games.txt support SourceForts v1.9.2? Continuing to support an older version would change how it needs to be fixed and I need to know this so I can test how it should be fixed rather then just submitting a bug.

BAILOPAN,
sdktools.games.txt was updated for 1.9.3 and I've seen freezestatus working on a number of servers. The offsets in there also worked for mine once I changed the reference to the folder name. Since I don't think there was a different build of 1.9.3 released I'm thinking it has to do with the SourceMod build version's gamedata game references I have installed. I only know pRED*'s suggestion worked. I remember noticing that the game name in the in-game server browser list for sourceforts 1.9.2 is longer then 1.9.3's by one character (note that they both show up in the same list though):
  • SourceForts v1.9.2
  • SourceForts 1.9.3
However, I doubt this is the problem as I don't think other server admins are fixing this on their own. Not to mention, when searching posts about my problem (of course I can't find that particular one now), I saw that the game starts up with a different name then the name used after startup and that someone (BAILOPAN?) was looking into adding a (meta?) command to show the initial name.

Maybe you can let a newb in on the secret and refresh pRED*'s memory... What does the $ do in "$SourceForts v1.9.3" in sdktools.games.txt?

Last edited by Saxywolf; 03-03-2008 at 19:35.
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