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ferret
SourceMod Developer
Join Date: Dec 2004
Location: Atlanta, GA
Old 07-12-2007 , 10:14   Re: Advanced Chat (gag, mute, deadtalk)
#2

As usual with anything I post during the day, untested at this time, which will hopefully be handled tonight. I currently believe there is a bug in Voice Management, waiting on Teame06 to confirm and/or fix.

I plan to add more deadtalk modes in the future (Such as teamalltalk, always hear team but never other team). I will also eventually cause text chat to obey sv_alltalk (Cvar controlled of course). There will also be special admin commands like setting their voice to go to only a single person or all admins.
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