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gubka
Veteran Member
Join Date: Jan 2012
Location: Russia
Old 06-23-2018 , 21:15   Re: [CS:GO] Release: Zombie Plague 7.8fix2
Reply With Quote #402

Qes, I didnt post update 8.0 yet, grenades model should work, next update 8.0 each zombie class will have grenade with hands and with different skins

Last news about 8.0
Quote:
* Fix with death fake events.
* Fix with change team for spectators .
* Added saving of selected human and zombie classes in the sql database.
* Added free weapon menu on the spawn ADDON (Like in classic ZP 4.3)
* Fix flare grenade.
* New glass break effect for freeze and also fixed ice angle position.
* Psyh zombie class have a scream skill (Like shaman in killing floor)
* Girl zombie class have a bomb blast skill (Like deimos in cso)
* Blinder zombie class have a passive sleep skill for humans who attack him.
* NormalM01 zombie class have a smoke stack skill (Like ps in cso)
* Cvars for setting selection of zclass and hclass only for VIPs. Normal players selected class by random, like bots. You only need to block access into menu in <menus.ini>
* Range zombie class have a infect explosion after death.
* Fix with teamscores.
* Possibility to set the zombie grenade model (v_ ) in the class addon.
* Ammo setting for the standart weapons. (clip, reserve)
* Supporting of mp3 and wav files precaching to client in the downloads.ini.
* Zombie infect grenade and unique models for each class (grenades with unique hands)
* Tagrenade was removed and remaked to infection grenade.
* Grenades for human rewrited.
* Some cvars removed.
* Update of some natives and improvements of forwards in zombieplague.inc
* Weapon module optimisation and improvement. It was rewritten, and have more optimions to customize weapons, Cstrike module there was removed. + Other changes.
* Damage module was rewritten, improvements in the forward.
* Damage multipliers / Knockback multipliers was fixed.
* Fix with the world models for zombies, not they have correct invisibility.
* Minor changes in precache system.
* Amunnition addons was replaced by standart cvars/and new cvars for all classes for default weapons. More flexible system.
* Added trimming to the string cvars, to avoid user mistakes.
* Energy splash effect was removed, it was very bad.
* Added sound level cvar. For all mod and addons.
* Fix with zombie attack sounds, and fix of zombie claws sounds in the client side in the claw view model.
* Added customisation of weapon speed in weapons.ini
* Damage box was trasfered into the mod.
* Added possibility of changing color for hint messages using html blocks.
* Database was trasfered to engine of mod, to make the nice logging and aded savings on restart/disabling server.
* Added more logs info on the start of server for zombie/human classes and weapons.
* Fix some logs info/errors more clear.
* Fix view model animations hooks.
* Reupdating ammo on spawn fix.
* Menus for modules was transform to mod, fixed problems. Improve the weapon system menu titles.
* Additional features ofsound system. More sounds for classes.
(may be in future i will add sounds for each class, just send me a lot of sounds for each class and i will do that)
* Voice system from zr. +my improvements
* Fix of repeated timers.
* Weapon ammo fix for reloading if you have less ammos than standart weapon.
* Rebuy slot for rebuying the weapons which you bought last round in special menu on spawn, that variable is store in Sqlite/MySQL table
* Strings validation oprimisations.
* Fix translation for other languages.
* Changed all handles to the methodmap methods.
* Gamemodes transform to seperate addons, in the way of classes and extraitems.
* A lot of cvars connected to gammodes was removed.
* A lot of natvies to manage gamemodes outside the core was added.
* Admin menu was updated to new gamemode system.
* Classes of zombies/humans can have unique sounds by adding new customisations for natives.
* New API for sound system, which you can use in other plugins and play block from sounds.ini.
* Respawn for classes was fixed.
* Glowing now is removing on death. (Bugfix)
* CUSTOM PCF (PARTICLE) SYSTEM integrate + 87 effects look downloads.ini) Which use can use in other plugins is well, ZP will registate it for you
* New effect system using custom particles.
* USP fix.
* Remove some old effects fully.
* Optimization of randomising.
* Healthshot effect.
* New flare. Which is limited for use.
* Now ammopacks HUD not update in runcmd.
* Fix of lag on custom model (Precache bug)
* New view model core, fixed a lot of problems with animations.
* Methodmaps removed, optimized of PROPS offsets. (They getting on start which will reduce the overload CPU in some situaltions)
* KnockBack fix
* Remove All use virual SDK call now
* Custom effects can be fully disabled, if you dont have a powerful server.
* Skins/Body possibility to change in weapons.ini, Zombie grenades will use them.
__________________

Last edited by gubka; 06-23-2018 at 21:15.
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