Thread: [FF2] [Boss] Skeleton King
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friagram
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Join Date: Sep 2012
Location: Silicon Valley
Old 05-22-2014 , 16:23   Re: [Boss] Skeleton King
Reply With Quote #7

For the crits, why don't you just set crit mod disabled on his weapon, and then addcond him crits to force it?
Or, calculate the chance in on take damage, oring in dmg_crit when needed? Then it will work for servers that allow crits normally.

Also, instead of making people download 6 more model files, you could just set the reincarnation anim sequence in the player model, and force that to play. (Just addlayer it over some sequence that he has no anims set for)
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Last edited by friagram; 05-22-2014 at 16:28.
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