Quote:
Originally Posted by GoD-Tony
Ugh, it appears that this event isn't fired on TF2. I'll look into an alternative.
Blocking the event does not block the chat UserMessage (at least on CS:S). From a quick test, TF2 has a built-in name flood detection and stops printing name changes to chat. My guess is that it doesn't actually stop their name from being changed, just the chat message.
Edit: The event is fired, but it is also blocked after "name flood detection" takes place. Players can still change names during this time without the event/usermessage firing.
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Hmm... so, we should use pre-event hooks to detect this?
I knew TF2 did name flood detection, but I was only aware of it delaying name changes for a second or two, and I thought our plugins still detected said changes. Then again, Valve keeps modifying TF2.
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