Quote:
Originally Posted by hzqst
When "bmod_forward_contact" is called rather too frequently, the entity which calls this forward will no longer call . and it(the entity) will sink a bit into the ground. This mostly happens when an object hit the ground and stay on it.
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Well, that could be caused by object auto-disabling when they do not move. Do you actually need callback of an entity, which doesn't move?
Quote:
Originally Posted by hzqst
Sometimes the object will go through the wall or any other BSP Solid
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Collision with map entities is not implemented (yet).
If objects are small or travel at high speed, you have to
set better precision to avoid flying trough walls.
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